![]() If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second. So that it can have various attack patterns. Jobs : Blacksmith Classes, Alchemist ClassesĪ spear with a long body and a weapon like a sickle, If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%. If the sum of their refine rates is 18 or higher, ATK + 10%. If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%. If equipped with Illusion Shoes, ATK + 40. If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%. If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. Increases the damage of Cart Tornado by 75%. Increases the damage of Axe Tornado and Axe Boomerang by 100%. Jobs : Swordman Classes, Thief classes, Merchant classesĪ hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 Has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 18 or higher, If the refine rate of both is 7 or higher, additional MATK + 50. If Rogue Classes equip this item, player can get additional effect below. If the refine rate is 12 or higher, the drain effect is increased in 20%. The chance increases by 2% per refine rate. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. Below is a list of items he can exchange as well as what he needs in order to exchange them.Ī sword with an intangible blade that seems to have no form but has no shape.Īttack the spirit of the subject and destroy it.ĭrains 1 SP when dealing normal physical attacks. In Alberta near the Knight Aylvar is An equipment researcher who can exchange existing equipment, along with other materials gotten from the Turtle Dungeon, into special Illusion equipment. You can complete this quest once per day. When all these tasks are completed, return to the woman to receive 1 Illusion Stone. Speak to her and learn how you can help her satiate her hunger. Within the Turtle Dungeon maze where Leiphen resides is a Fragile Woman in the center. This quest can be completed once per day. To complete his quest, Hunt 10 Ominous Assulter and collect 5 Old Metal Pieces and bring them back to him in exchange for 1 Illusion Stone. He's been corrupted by this place and driven mad with the desire for revenge and treasure. On the same map where you found Narin, venture to the east side and find A susceptible soldier. When she remembers you both, she'll give you 1 Illusion Stone. Since you made a promise to her to return, find the Archeologist Leiphen inside the maze dungeon again.Īfter speaking with Leiphen, return to Narin and speak to her. When you return to Narin, you'll discover that she unfortunately doesn't remember you. You can return the next day to complete the Turtle Dungeon Daily Quests by speaking to Knight Aylvar in Alberta once again to warp back to Turtle Island. To return to Alberta, use the Portal at the top of the map. Completing this unlocks the Daily Quests. After you speak to her a few times, she will reward you with 5 Illusion Stones and ask you to return to her the next day. He asks you to perform the following tasks to continue:Īfter you return to him with these tasks completed, the rest of the story will play out and you will both eventually meet with the Girl from the dungeon entrance. They will show up on the minimap.Įventually you will find the Archeologist Leiphen, who has been stuck in the dungeon, lost and starving. After pressing her about the missing archeologist, she gives you 4 locations within the dungeon for you to investigate. She doesn't have much to say but a few cryptic warnings. Once you're in the dungeon, speak to the Girl on the right. If you agree to help him, he'll hand you a strange turtle shell, and you will be warped straight to the Turtle Dungeon. He'll tell you about a friend of his, an archeologist, who had gone missing while investigating a mysterious Turtle Island. Main Quest / Daily Quests / Equipment Exchange / New Cardsīegin by speaking to Knight Aylvar by the Alberta harbor (226, 28). Venture into the mysterious Illusion Turtle Dungeon, where strange happenings are afoot! Gather your courage and your equipment and get ready for a new adventure!
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