![]() (Source: Original TCRF research) Unused Cutscenes Internally named SecretDoor.Īn unused pad with a rocket on it. It's also present in Diddy Kong Racing and Mickey's Speedway USA.Ī green texture with a red X and "SHOOT ME BIG BOY" written on it. It's usually invisible in-game because it's offscreen, though it can occasionally be seen in the distant background of some cutscenes (for example a secondary camera can be seen rising out of the lava just before the boss explodes on Ichor - this is more readily viewed in the Rare Replay rerelease, but it's also faintly visible in the original N64 version). The logo model itself isn't used anywhere else, not even in the logo sequence.Ī camera that is used in cutscenes to represent where the actual camera is. It can't be seen normally because it is hidden inside of the ship. In the Invasion cutscene (the one that King Jeff shows Juno at the beginning of the game), the Nintendo 64 logo appears right as the ship lands on the tribal. (Source: Original TCRF research) Hidden Models N64 Logo This will also display red orbs whenever you kill an enemy, display N64 logos in some cutscenes, and render all models during cutscene at once that are normally invisible. Apply the following GameShark codes to enable them.Īpplying the below GameShark code will display various debug objects in the current map, normally unseen. The unlimited ammo and unlimited health cheats can also be seen used in the E3 demo version of the game. A small box will appear at the bottom right corner of the screen, which displays various information such as the coordinates for player 1, current location, and the amount of free RAM.Īlternately, you can apply the following GameShark code for the same effect:Ī total of four debug cheats that were a part of the debug menu in the kiosk version of the game also remain in the final version. ![]() Each pusher has a pattern - just watch it and time your crossing.A debug mode can be enabled by pressing C-Left, C-Right, C-Up, C-Down, R, L, L, R, C-Up, R, C-Down, R, L, C-Right at the title screen. There are 2 bears in crates opposite the pushing area - you can't get them yet. There's also full plasma shotgun ammo and tri-rocket ammo. There is a Gemini Capacity increase (to 12, full) and a homing missile capacity. ![]() There's a big guy in here, easy to snipe. They push in patterns, so just watch them to learn when you can dodge past them. The next room has three pushing yellow things. You can get full homing missles, full machine gun, and full plasma shotgun ammo. The yellow/black striped room has one bear in a corner, another on a door, and a third by a sniper guy - don't kill the bear! There's a fuel pad and a life force door. Up where the big guy was is a Gemini Capacity increase (to 11), machine gun ammo and full tri-rocket ammo. Next go underneath his area - grab the bears first, and the machine gun capacity, then kill off the enemies here. Kill him off, and get the two bears behind the right barrels. There isn't anything else in here - go through the life door.īarrel room with a giant guy. Now you're in the crate room, back inside, that you just cleared out. When you're finished with the tunnel area, return to the sniper room and go through the life door. ![]() There's a blue key door in the tunnel that you can't open. The upper loop area is a tunnel - there's a big guy to kill in one section, a room with the sniper rifle and flares, and then you're above a crate room where you can shoot down at all the drones in there. You can jump up onto the platform to get into one of two doors - they go around in a big loop. The next room is open to the "sky" with snipers and lots of drones. In the next room is a pistol capacity, full machine gun, full tri-rockets, full health, a coin, crates, and a big guy to kill. If you run across the doorway, the drones from the next room will come in one by one, and you can pick them off. You start out in the landing area with a shotgun capacity increase. BellaOnline's Computer / Console Game Editor
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